Life is strange kate go to police
Proceed at your own discretion. The interaction of choice and consequence is one of the main gameplay mechanics of Life is Strange. Throughout the game's episodes, the player is presented with choices at various points where Max Caulfield could resolve a situation in a number of ways. After these decision points, Max must deal with the consequences of her actions, to a great or minor extent. The first decision and first major decision of Life is Strange involves Max reporting Nathan Prescott 's gun usage or hiding the truth about it.
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Choice and Consequence
Life Is Strange: The 10 Most Important Choices You’ll Have To Make In The Game
The first important choice in this episode is the moment shown in the first chapter, or to be more exact, the conversation with Kate. During the situation on the rooftop, it will be easier for you to save Kate. During the conversation you will get two dialogue options: "Nathan is involved" and "You were drugged" and each one of them brings you closer to saving the girl. During the situation on the rooftop, it will be more difficult for you to save Kate. During conversation you will get four dialogue options, but only: "I'm gathering proof" will bring you closer to saving the girl. The rest of them will bring Kate closer to her death. The second consequential choice, happening at the end of second chapter of this episode.
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It centered around Max Caulfield, a photography student with the ability to rewind time who sees a premonition of her town getting destroyed. That's what made this game so engaging. Almost every choice that Max has to make is selected by you. Each has a different outcome, meaning there's a different story to be told by each person playing the game. If you haven't played this game yet, consider this your spoiler warning.
Life Is Strange is a series of games, published by Square Enix, revolving around a heavily story driven narrative that is affected by your choices. Dontnod Entertainment Facebook Twitter. Deck Nine Games Facebook Twitter.
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